03 EVENT HORIZON
← BACK TO INDEX
-- FPS
PARTICLES: --
SDR
 ★  NWX DESIGN EXPERIMENTS  / 03 / EVENT HORIZON  ★  500K PARTICLES SIMULATED IN A WEBGPU COMPUTE SHADER  ★  RENDERED AT RGBA16FLOAT WITH EXTENDED TONE MAPPING  ★  OUTPUT VALUES GO TO EIGHT TIMES SRGB WHITE IN THE CORE  ★  IF YOU ARE VIEWING ON AN HDR DISPLAY THE SINGULARITY SHOULD LITERALLY HURT  ★  SDR DISPLAYS CLAMP GRACEFULLY BUT YOU GET THE IDEA  ★  GRAVITY PLUS TANGENTIAL SPIN PLUS CURL NOISE  ★  ADDITIVE BLEND LETS DENSITY BECOME LIGHT  ★